Author Topic: Alternate FFU boss- Mimicalian Conqueror, SinisterSpirit13  (Read 5062 times)

Offline Copycat13

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Alternate FFU boss- Mimicalian Conqueror, SinisterSpirit13
« on: February 27, 2016, 10:08:29 PM »
A new floor in FFU appears! The doors that lay within are filled with the strongest alternate versions of FFU that can challenge the origin. Behind door 13 is SinisterSpirit13 the opposite of Copycat13! Can you defeat the ruler of the dimension or will you be sent back broken?

Host: Copycat13

Stage: Sinister Dimension
Description: a bloody battleground outside of the smoldering remains of the alternate FFU building overrun by corrupted OCs and authors. A barrier protects the challenger from the dimension’s corruptive aura and any interference that might be done by the servants of SinisterSpirit13. No gimmick other than the boss can leave the barrier.

1.Warping is allowed, cannot be excessive. (3 posts before next warp)
2. stick to combat profile provided to me.
3. can only challenge this boss twice per day.
4. please do not attempt to break the barrier.
5. Fight to kill not K.O.
6. Have fun
7. rule 1 is for the challenger only.

Attempts: 1
Wins: 0
Most wins: -------
Most Attempts: Akuma_Killer
« Last Edit: April 19, 2016, 07:36:34 PM by Copycat13 »

Offline Copycat13

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Re: Alternate FFU boss- Mimicalian Conqueror, SinisterSpirit13
« Reply #1 on: February 27, 2016, 10:08:59 PM »
SinisterSpirit13 Combat Profile
Name: Sinisterspirit13
Age: unknown
Species: Mimicalian
Appearance: A skeleton wearing a severely damaged hoodie with a large hole where his heart would be and jeans. The shoes on his feet is made of solid darkness which pools underneath. A dark black and red aura surrounds his body. Within his ribcage right where his heart would be floats a dark purple sphere of fire.
Bio: A cruel and powerful Mimicalian who used his powers to lay waste to his new dimensional home. The residents converted to slaves and live only for his personal amusement. By his people's law he can be judged then imprisoned for his crimes but thanks to his meddling in that dimension it cannot move forward without him.  Serving his time he came back and started where he left off. He and CC are opposing free Mimicalians. Where CC wishes to better people he meets, SS wishes to bring upon ruin. Their style of fighting is based off an ancient Mimicalian fighting style but each use it differently.

Phantom Skull: much like options these skulls can turn into a sword or project a barrier. What's different is that they can spew a stream of flames that can devour everything except the one who summoned them or a Mimicalian.
Flames of destruction: a special flame that consumes all but the summoner or another Mimicalian.
Dark pool: The darkness that pools at his feet can be manipulated to form tentacles and the like. It will remain at his feet though.
Bone Fang: A dragon like creature that is hidden within him. A skeletal dragonoid with large wings which he uses in a hybrid mode. Primal mode he summons the creature from his back by forcing the skills into his body. It attacks in tandem with him.
Fearsome Dragon Arm: a dragon skull that bites and fires concentrated balls of flames of destruction. Also a formidable shield and battering weapon.
Fearsome great demon blade: A blade formed from the bones of a giant dragon.
Skeletal wings: skeletal wings heavily enchanted allowing it to take flight and descend darkness on the land. With a powerful beat can send razor sharp winds.
Soul strings: strings that bind can bind anything with a soul. Used ultimately to hold targets in place for supers.

Phantom Skull functions:
Obliterate: any threatening OHK and high powered attacks are negated. Meaning no supers or finishers will harm him. Any supers or finishers used on him that involve the physical body receive 300% return on in damage and will reduce health to 0 if they do enough damage. There are no exceptions.
Sword: same function as CC's options. Can extend in length and change where the blade can be. Unlike CC's options the blade remains strong at any length but has a limit to compensate it can charge to deliver a destructive attack.
Skull: works like a laser option. The shoots flames of destruction instead. Fireball attack grows in strength the further it travels..
This form WILL tackle as an attack and is constantly emitting the flames of destruction.

-Special attacks-
Shadow travel: vanishing he can reappear in any shadow and strike. The flame in his chest will give away his position. If not countered quickly enough he will appear behind the chosen target and pierce their body with his hand.
Shadow slam: using the pool of darkness he grabs a target and slams them into the ground twice before blasting them away with dark energy.
Disaster: Lighting his hand aflame he pierces the ground and the surrounding area around him explodes with flames of destruction. The attack can be performed in the air being faster and stronger.
Killing intent: arms are engulfed in flames buffing his hand-to-hand attacks.
Mayhem: launches a fireball skyward and float there for a moment before firing a concentrated blast with the flames of destruction. (Like a laser) twice.
Dark beat: with a powerful beat from his wings he sends a wave of darkness at a target.
Reverse Judgment: Becomes a flaming Phoenix of destruction and swoops at a target.
Great disaster: wings burst into flames before wildly scattering flames of destruction over the battlefield with strong and powerful beats.
Death's breath: Bone Fang breathes a jet of flames.
Plague claw: a claw coated in a deadly poison. The poison makes the victim slower and causes immense pain. If they are weakened enough death.
Death Frenzy: Cannon arm bites at target wildly fangs coated in the flames of destruction.
Desperado Gatling: Rapid and powerful shots are fired from the cannon.
Infernal Blast: A grape shot from the cannon. The smaller highly concentrated balls of flames explode on impact.
Apocalypse: Piercing a flame coated sword into the ground causes a much larger and stronger explosion that also scatters the flames.
Soul taker: a sword swing that is coated a deadly poison that reduces living tissue to mush. It also sends a wave of flames if it doesn't make contact with anything.
Ultimate End: Spins until they become a tornado of flames dragging in all. Sends waves of fire one after the other at the target.
Lasts for two posts.

-super and finishers-
! :NOTE: ! all supers/finishers are cinematic. If the strings/attack connect the attack will continue. Repeat. if the strings/attack CONNECT the attack will continue. Clarification: he cannot be hit out of his strings and damage is negated until he retracts strings. If a string touches you are  instantly bound. If the attack connects it will auto. ! :End Note: !
Fear puppet: Binds a target in soul strings before summoning a creepy put together puppet of them holding two swords. It starts to spin rapidly except the head which laughs before spring many sharp blades out from the body and going through the victim. Deals major damage and causes SS to laugh.
Bloody Mary: Binds a target in soul strings before grabbing the target behind the head and throwing them face first into a mirror. The target stumbles free from the soul strings only to turn around to see a girl with a bloody gown holding a bloodied knife behind a mirror or better yet where they once stood. Desperate to escape they bang on the mirror to get out only to watch the crazed girl stab the mirror shattering it. The mirror and girl vanish as the victim clutches their heart gasping for breath. Deals major damage and leaves the target slowed. SS laughs back turned from the
Into the void: expands the pool of darkness along the ground. Any target caught in it get dragged down and is dealt heavy damage as and is left laying on the ground when the pool shrinks back to normal.
Last Light: A five post charge up. Charges can be interrupted. Sinister holds up a small ball of light and it gathers energy for 5 posts or is put away. When taken out or used on the 6th use it will release extremely intense light that if seen sends you to a realm you can't escape. Inside the realm there is nothing but darkness as a rings of purple flaming spheres form around you. They spin a while before dashing through you setting you aflame. Until the world fades in and find yourself on SS' fingers as he blows your soul's tiny flame out walking away from your dead body. In groups the flame is everyone who looked into the light.

SinisterSpirit13 is a dangerously powerful foe. His attacks lack defense thanks to the overall cover his skulls perform and he WILL perform his attack with reckless abandon. Lock him into a combo and don't let your guard down once you got it and he's yours!

-Rewards for defeating sinisterspirit13 the first time. (your choice)-
Flames of destruction ability
Bone Fang assist (plague claw and death's breath specials)
One Super of your choice. (Does not come with soul strings)

SinisterSpirit13 challenge Medal

-5th victory- : (your choice) and SS13 conqueror medal :
Last Light finisher
Bone Fang fusion (Dragon Cannon, sword, and Wings)
SinisterSpirit13 boss use. (Can run the event challenge if you want)
« Last Edit: February 27, 2016, 10:11:36 PM by Copycat13 »